The Kiri Engine 3.0 update introduces support for 3D Gaussian Splatting in the 3D scanning app, enabling the use of AI-based 3D scene reconstruction on Android and iOS. This update addresses the growing demand for 3D scene generation techniques, particularly in VR applications. Additionally, other developments such as PhysGaussian simulation-rendering pipeline and Mip-Splatting to address aliasing issues have been highlighted in recent research and industry advancements.
3D Gaussian Splatting is fantastic, but suffers from severe aliasing when changing the focal length or depth from the one used during training. Mip-Splatting addresses this problem in a principled way and provides alias-free reconstructions and renderings. https://t.co/rWxZT2Hr82 https://t.co/UempAsytpp
Interactive Scenes v1.2 is here! ✨ Clearer than ever Gaussian Splats, approaching Luma NeRF quality ⛅ Advances to Sky & Background Quality for spectacular outdoor scenes #LumaAI #GaussianSplatting #3D #AI https://t.co/HzWsl9yoYL
Interactive Scenes v1.2 is here! ✨ Clearer than ever Gaussian Splats, approaching Luma NeRF quality ⛅ Advances to Sky & Background Quality for spectacular outdoor scenes 👨🏼💻 And as always, upgrade existing captures with a single click to improve them! #LumaAI #GaussianSplatting… https://t.co/u3ZZoYpSyj
3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussisan-based representation and adopts the rasterization pipeline to render the images rather than volumetric rendering, achieving very fast rendering speed and promising… https://t.co/5oV6NZdt34
3D Gaussian Splats are cool, but they're static (Part 7). PhysGaussian is a simulation-rendering pipeline that can simulate the physics of Gaussian Splats while simultaneously render photorealistic results 🤯 https://t.co/LjQC6JwYKw https://t.co/isQke3u0PB
[CV] LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes J Chung, S Lee, H Nam, J Lee, K M Lee [Seoul National University] (2023) https://t.co/KsTGeBrU9L - Proposes LucidDreamer, a general high-quality 3D scene generation framework using Stable Diffusion and 3D… https://t.co/8W5fcNrbAT
3D Gaussians Splats in Motion. 4DGS/RGB+W. This post represents our next phase of progress with 4DGS research. We're working with the original code base from Inria: https://t.co/ZcuiHYn3jf Captured with IR's custom built "AeonX:S0L" scanning rig. The next phase of R&D for us… https://t.co/YbQNSEM7g6 https://t.co/9xWbtakbyW
LucidDreamer: Domain-free Generation of 3D Gaussian Splatting Scenes paper page: https://t.co/Ug7FherQzy With the widespread usage of VR devices and contents, demands for 3D scene generation techniques become more popular. Existing 3D scene generation models, however, limit the… https://t.co/DVlfX8BhVz
Kiri Engine 3.0 is out The update adds support for 3D Gaussian Splatting to the #3Dscanning app, making it possible to use the much-discussed AI-based 3D scene reconstruction tech on #Android as well as #iOS https://t.co/l80ljBfU6I #gamedev #motiong… https://t.co/H5ts713znb
Kiri Engine 3.0 is out The update adds support for 3D Gaussian Splatting to the #3Dscanning app, making it possible to use the much-discussed AI-based 3D scene reconstruction tech on #Android as well as #iOS https://t.co/B0jSBgJxoY #gamedev #motiongraphics @KIRI_Engine_App https://t.co/vUkn7XCMpR