Recent advancements in 3D Gaussian splatting technology are revolutionizing volumetric capture and view synthesis. This innovative technique offers high visual quality, fast training, and real-time rendering capabilities. Applications range from AI creation to game scene capture, demonstrating the versatility and potential of Gaussian splatting in various fields.
Thanks Ayoung for posting the video! Sorry I can't be there but well done @rmurai0610 and @HideMatsu82 ... looks like the demo is working great. For anyone else who is not at #CVPR2024, find full information on Gaussian Splatting SLAM (and the code) here: https://t.co/oBFXKByIvp https://t.co/Yf6kdW1obm
3D Gaussian Splatting SLAM demo! https://t.co/dOIlg00mo9
You know possibilities are limitless with gaussian splats when you can directly capture 3D scenes from your game play🎮 You can upload screen record video clips to Polycam to capture the moments from your favorite games! 🔗 https://t.co/EKzofMIK9n https://t.co/gCYfg67JQI
This kinda feels like a glimpse into the future of AI creation > capture worlds with 3d gaussian splatting > use text/image-to-3D to populate those worlds > animate 3d characters and objects > use diffusion to take it all the way — all in the same tool https://t.co/4PsAaPgeen
Advances in 3D gaussian splatting are breathing new life into volumetric capture - taking an array of 2D cameras and turning them into 'free-viewpoint' video you can explore from any direction. Videogrammetry could do this in the past, but it looked more like roblox than… https://t.co/11U8jfTCkR
Realtime, live interaction is what we enjoy most for SLAM research🙂 Check out Gaussian Splatting SLAM (Highlight) demo and poster in #CVPR! We (w/ @rmurai0610) show challenging monocular setup, and of course stereo/rgbd too. Thu, Arch 4 Demo: 10:30~17:00 (CDE #12), Poster:… https://t.co/ipTwTKwBPY
Novel view synthesis has seen major advances in recent years, with 3D Gaussian splatting offering an excellent level of visual quality, fast training, and real-time rendering. However, the resources needed for training and rendering inevitably limit the size of the captured… https://t.co/tLhfmZWNDm
3D Gaussian Splats are cool, but they're static (Part 33). GGHead can generate and render 3D heads at 1K resolution in real-time. https://t.co/Kdqae8Bv5L https://t.co/e4tiNYsWoC
Gaussian splatting could make the dream of volumetric photos and videos come true. We've tried it out using Gracia with #Quest3. https://t.co/3UdldX5AeO
Real time gassian splatting for 3D reconstruction, hell ya #Sentients #AI #3D #reconstruction #Gaussian #Realtime https://t.co/4HsbUXyzOC
I just published Get 3D scene using Gaussian splatting with normal, depth maps, and geometric constraints with PGSR https://t.co/mHCsXbYIun #AINewsClips #AI #ML #ArtificialIntelligence #MachineLearning #ComputerVision #3D https://t.co/vJM3BfX6cZ