Marvel's Spider-Man 2 developers made significant changes to the final quick-time event after months of work, discarding multiple concepts. Insomniac considered cutting the fast travel system but ultimately rebuilt it from scratch. At GDC 2024, the programming director discussed the complex physics of Spider-Man and the challenges faced with the web-wings.
Spider-Man 2's fast travel system ended up being one of its most popular features, but design director Josue Benavidez revealed at GDC 2024 that Insomniac considered scrapping it entirely. https://t.co/PU7lmZXCZK https://t.co/AaE1Wh8nOh
Spider-Man 2's Popular Fast Travel System Was Almost Cut Because It 'Totally Broke Our Game' https://t.co/mUlwkOa0Fu https://t.co/Cd1tv9IwYC
Insomniac considered cutting Marvel's Spider-Man 2's fast travel system entirely. Instead, it rebuilt Spider-Man's open world exploration almost from scratch. https://t.co/5pDfyZmMZe https://t.co/ypHmjkNa0m
How Spider-Man 2's traversal physics sling a faster superhero fantasy https://t.co/LCcPDG9zRE #gamedev #gamedevelopment #indiedev
How Spider-Man 2's traversal physics sling a faster superhero fantasy At #GDC2024, Insomniac programming director Doug Sheehan explained the complex physics of Spider-Man and how the web-wings were a "mess" to get right. https://t.co/P0zdqYJ78x https://t.co/OLqM8baVln
Marvel's Spider-Man 2's final quick-time event "changed a lot" over the months devs spent on it, with lots of scrapped concepts left on the cutting room floor as a result https://t.co/ZMxAG0QU6M