Recent estimates indicate that iOS ports of popular games like Assassin’s Creed Mirage, Resident Evil 4, and Death Stranding have sold poorly, with Assassin’s Creed Mirage reportedly selling fewer than 3,000 copies since its launch on June 6. The console-level pricing strategy for these games on the App Store seems to have failed, according to analysis.
Apple's AAA push with Assassin's Creed, Resident Evil, and Death Stranding ports to iPhone are reportedly flopping with Mirage only selling about 3,000 copies https://t.co/k2GYT8dI2w
Confirming the fairly obvious, analysis of major iOS game launches including "Death Stranding" and "Assassin's Creed Mirage" has revealed that console-level pricing doesn't work in the App Store. By @MalcolmOwen https://t.co/pKg0d9SpTr
AAA Assassin’s Creed and Resident Evil games for iPhone have flopped — here’s 4 reasons why (and why Apple probably doesn’t care) https://t.co/0gpofGojOU
iOS ports of Resident Evil 4, Assassin’s Creed Mirage and Death Stranding sold poorly, new estimates suggest, with Mirage said to have sold fewer than 3,000 games. https://t.co/64BvC2tdlx https://t.co/ku4M3IIHo3
" even using optimistic revenue estimates, they haven't done well, the author says. Long says the site's calculations, baseed on Appfigures estimates, indicate that under 3,000 people have paid $49.99 to play "Assassin's Creed Mirage" on iPhone since it launched earlier this…
Our estimates suggest under 3,000 people have paid $49.99 to play Assassin’s Creed Mirage on iPhone since it launched on June 6. Those other console ports have bombed, too: https://t.co/0kXXlfZHbY