VRChat, a virtual reality gaming company based in San Francisco, has announced a significant reduction in its workforce by around 30%. The layoffs are attributed to slower-than-anticipated growth, over-hiring in 2021, and challenges in transitioning to a more traditional corporate structure. The decision has sparked discussions within the VRChat community about potential strategies for future profitability.
vrchat's dependence on unity is a massive weakness
The #VRChat layoffs spooked a ton of people it seems. I am seeing a lot of signs that people are prepping for what is next. The likely scenario is the game is going to change direction in terms of monetization. This could really shake things up. Hopefully for the better.
Pearsall had a really funny take last night. Basically he said that the reason for the #VRChat layoffs was because of the boops feature. All the stuff we actually need for the game and that's what they worked on triggered the layoffs. lol... Like "WTF is this?" XD
I spoke to four #VRChat community members about the recent layoffs, and the potential pathways to profitability including the upcoming creator economy, events, subscriptions, avatars and more. Lots to unpack with @qDot, @yewnyx, @MissStabby, & @metamensa. https://t.co/thL0XUrzhQ https://t.co/2T6oxeCHlN
On today's LIVE OPEN DAILY PODCAST, sad news in #VR as more layoffs are happening in our community (and gaming in general). SPOTIFY https://t.co/uRBVtsUx8N YOUTUBE https://t.co/6XvceW6ESv https://t.co/B01PMQsyOS
‼️Breaking News‼️ VRChat, one of the oldest and most popular social VR platforms, announced it’s laying off "around 30%" of its staff due to slower-than-anticipated growth, over-hiring in 2021, and slow adoption of a more conventional corporate structure. #VRChat #VR https://t.co/R4YE6AKM1x
VRChat, a San Francisco virtual reality gaming company, has announced plans to reduce its workforce by approximately 30%. https://t.co/VEp9qvJqnL