Ten years after Facebook's acquisition of Oculus, the promised world-changing technology has not materialized as expected. The key issue remains unaddressed, with concerns about VR causing sickness in half the population.
10 Years After Facebook Bought Oculus, What's Next for Meta's VR Plans? https://t.co/9ytvBbdloX via @CNET @jetscott #VirtualReality #artificialintelligence #Meta
Ten years later, Facebook's Oculus acquisition hasn't changed the world as expected https://t.co/ExlvT7kXW2 via @TechCrunch #VirtualReality #MixedReality
Ten years later, Facebook’s Oculus acquisition hasn’t changed the world as expected #vr #xr #spatialcomputing https://t.co/VDzRcU4spr
It's been ten years later since Facebook’s acquisition of Oculus. A decade later, it hasn’t quite changed the world as expected. https://t.co/47spPIvkOO
10 years later, why hasn't Facebook’s Oculus acquisition changed the world as expected? As I explain in "Making a Metaverse That Matters", there's a key reason STILL not addressed: Ignoring research (1st raised by @zephoria) that VR tends to make half the population sick. 👇 https://t.co/c5aOnFPPre
https://t.co/KFY5DDVuGw 📲 https://t.co/BzVjGa2hnZ »Ten years later, #Facebook’s #Oculus acquisition hasn’t changed the world as expected: Has #Zuckerberg's promise of world-changing technology arrived?« https://t.co/NBXFlANagx #Metaverse #VirtualWorlds #VR #AR #MR