The integration of Vision Pro's input system with WebXR, highlighted by #babylonJS7, marks a significant advancement in virtual reality (VR) technology. BabylonJS7 is set to introduce features such as full-screen GUI, touchable UI elements, and simultaneous use of hands and controllers, enhancing the VR development landscape. Additionally, visionOS's gaze and pinch style interactions offer a natural, precise, and privacy-preserving way to interact with VR, without the need for a VisionPro. Apple's Safari 17.4 has incorporated a 'transient-pointer' input mode, aligning with visionOS's interaction model, further bridging the gap between user input and VR experiences. This development is complemented by the Quest Browser considering extensions and PlayCanvas UI's compatibility with WebXR, which now seamlessly integrates with Apple Vision Pro's gaze-based input, promising a more intuitive VR and AR experience, leveraging the eyes+hands natural input paradigm.
Apple is Adding Support for Vision Pro's Input System to WebXR How it works 👉 https://t.co/8RP4fgRu1m https://t.co/oW43GTYxqK
the core VisionOS natural input paradigm (eyes+hands) now plays nicely with standardized WebXR input events (selectstart, end, xrSession.inputSources etc)! As well as hand tracking, of course. *Love* to see it https://t.co/zxrvapKWap
Did you know that PlayCanvas UI just works in WebXR (VR and AR, controllers and hands)? With transient input source events on Apple Vision Pro from gaze, it should just work automatically also. I need to work on "direct touch" for the hands-ui feature. https://t.co/UAvIdB4A7k
Lots of great stuff today ❓Quest Browser getting extensions? 👆Babylon JS 7 advancements in hand input with GUI 🎉 Safari getting Natural Input on Apple Vision Pro
Are you excited for WebXR support in Apple Vision Pro? In Safari 17.4 we added a new `transient-pointer` input mode, so you can create a WebXR experience that works with the interaction model of visionOS. https://t.co/Fn1i6mp86j
🎉You can use the gaze and pinch style interactions of visionOS in WebXR! It's a very natural feeling and precise way to interact with VR either up-close or at a distance whilst also being privacy preserving. You don't need a VisionPro to test it either! https://t.co/WKPhbSe9ia
Exciting WebXR features coming with #babylonJS7: Full-screen GUI, Touchable UI Elements, World Scale, hands and controllers at the same time, and more! #gamedev #indiedev #IndieGameDev #Metaverse #3D #webgl #webGPU #webdevelopment #gamedevelopment #VirtualReality #VisionPro https://t.co/56KWNktCMj